So Sunday we had our graduation ceremony and in the evening my colleagues held a party to celebrate with me squeezing the weekly shopping and chores in the middle. As a result, I didn’t have the usual time to get the update put together, so that was my task Monday. Once that was done, I was supposed to do some writing on WttW1, but instead I continued on the peripheral materials. There are a lot of considerations that go into establishing Gen 4. (For the purposes of grouping charas into cohorts more so than setting proper generations, Ramachandra and all them are Gen 1, Pawel & Co. are Gen 2, Arjun et al. are Gen 3, and the kids to be born are Gen 4.)
Maternity tends to hit female Adventurers hard. Because I don’t ascribe to the trend in a lot of modern media of making pregnant action girls, the pregnancy alone is going to cost you at least two Levels in Atrophy while you’re out of action and unlike modern society (in some parts of the world, at least), it’s not common for new mothers to get right back to work after giving birth. Typical maternity leave goes from when the pregnancy is obvious (usually in the second or third month) to the child’s second birthday. It takes six month for Atrophy to properly kick in and after that it’s a Level every three months, so that can leave you ten Levels down by the time you get back in the Game. If you have multiple pregnancies, you may as well abandon the idea of progressing any further. Now, because of how XP is weighted, you can rehabilitate your Level more quickly by taking on higher-Level Monsters with a smaller Party (taking advantage of higher-Level companions to protect you while you grind XP), but when maternal instinct kicks in, you might find yourself questioning why you’re risking your life when you’ve got kids at home to take care of. How childbirth affects Adventurers, male and female alike, will be a major element of later entries in the series, so be looking forward to that. (And if you’re not looking forward to it, hopefully you’ll find enough else going on to keep you invested in the story.)
While working on the Gen 4 situation, I’ve gotten closer toward setting the chain of events leading to the endgame. One thing to consider is the affect of age on the characters. You see, you can only exercise your full potential during the period of adulthood. I’d previously set it at 15 to 35, but I decided to up the line of middle age to 40, so you have 25 years at max potential. The status debuff of middle age only affects your physical attributes, so Mages, Clerics and Bards remain more viable at older ages, but Fighters, Archers and Thieves are at a disadvantage, especially in the late-Game scenario. While Pawel’s Tier 3 class is Mage Knight, his skills are more weighted toward his physical abilities than magic, so his age is going to be a concern. (Pawel is a couple months shy of his 26th birthday at the start of the main story in WttW1, so that leaves him with 14 years if he were to develop grander ambitions than just earning enough money to return to Earth.)
There’s still a lot more work to be done, but that work isn’t necessary for the next chapter, so I’m going to try to at least get the daily quota’s worth of writing done before spending more time in the peripheral materials. We’ll see how it goes. Stay tuned.